Sciweavers

152 search results - page 29 / 31
» Developing heuristics for assistive robotics
Sort
View
AIIDE
2008
13 years 9 months ago
Automatic Generation of Game Level Solutions as Storyboards
Interactive Storytelling techniques are attracting much interest for their potential to develop new game genres but also as another form of procedural content generation, specific...
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Lu...
ECP
1997
Springer
103views Robotics» more  ECP 1997»
13 years 11 months ago
Plan-Refinement Strategies and Search-Space Size
During the planning process, a planner may have many options for refinements to perform on the plan being developed. The planner’s efficiency depends on how it chooses which ref...
Reiko Tsuneto, Dana S. Nau, James A. Hendler
FIRSTMONDAY
2010
163views more  FIRSTMONDAY 2010»
13 years 4 months ago
Bubbles, gullibility, and other challenges for economics, psychology, sociology, and information sciences
Abstract. Gullibility is the principal cause of bubbles. Investors and the general public get snared by a "beautiful illusion" and throw caution to the wind. Attempts to ...
Andrew M. Odlyzko
IUI
2009
ACM
14 years 4 months ago
What were you thinking?: filling in missing dataflow through inference in learning from demonstration
Recent years have seen a resurgence of interest in programming by demonstration. As end users have become increasingly sophisticated, computer and artificial intelligence technolo...
Melinda T. Gervasio, Janet L. Murdock
VISUALIZATION
1997
IEEE
13 years 11 months ago
GADGET: goal-oriented application design guidance for modular visualization environments
Modular Visualization Environments (MVEs) have recently been regarded as the de facto standard for scientific data visualization, mainly due to adoption of visual programming sty...
Issei Fujishiro, Yuriko Takeshima, Yoshihiko Ichik...