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» Developing mixed reality boundaries
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TEI
2010
ACM
201views Hardware» more  TEI 2010»
14 years 4 months ago
Objects in play: virtual environments and tactile learning
When creating technology environments for children, consideration needs to be given to how touch, gesture, and physical interactions impact on play and learning. This is particula...
Lillian Spina-Caza
DL
1998
Springer
138views Digital Library» more  DL 1998»
14 years 2 months ago
Making Metadata: A Study of Metadata Creation for a Mixed Physical-Digital Collection
Metadata is an important way of creating order in emerging distributed digital library collections. This paper presents an analysis of ethnographic data gathered in a university l...
Catherine C. Marshall
GI
2008
Springer
13 years 11 months ago
ECHOES - A Crazy Multiplayer Pervasive Game
: Computer games play an increasing role in our modern information society. Besides pure entertainment, games can provide valuable input for social interaction, learning, etc. Rece...
Karen Detken, Carlos Martinez, Darren Carlson, Var...
VRST
2000
ACM
14 years 2 months ago
A framework for rapid evaluation of prototypes with augmented reality
In this paper we present a new framework in Augmented Reality context for rapid evaluation of prototypes before manufacture. The design of such prototypes is a time consuming proc...
Selim Balcisoy, Marcelo Kallmann, Pascal Fua, Dani...
GMP
2010
IEEE
190views Solid Modeling» more  GMP 2010»
14 years 1 months ago
Construction of Subdivision Surfaces by Fourth-Order Geometric Flows with G1 Boundary Conditions
In this paper, we present a method for constructing Loop’s subdivision surface patches with given G1 boundary conditions and a given topology of control polygon of the subdivisi...
Guoliang Xu, Qing Pan