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TOOLS
2000
IEEE
14 years 3 months ago
Generic Components to Foster Reuse
Software reuse and especially the paradigm of software components are promising approaches to increase the efficiency of software development. One of the basic problems of softwar...
Lothar Baum, Martin Becker
AAMAS
2012
Springer
12 years 6 months ago
Koko: an architecture for affect-aware games
The importance of affect in delivering engaging experiences in entertainment and educational games is well recognized. Yet, current techniques for building affect-aware games are l...
Derek J. Sollenberger, Munindar P. Singh
IAJIT
2007
90views more  IAJIT 2007»
13 years 10 months ago
Software Reuse for Mobile Robot Applications Through Analysis Patterns
: Software analysis pattern is an approach of software reuse which provides a way to reuse expertise that can be used across domains at early level of development. Developing softw...
Dayang N. A. Jawawi, Safaai Deris, Rosbi Mamat
JUCS
2002
109views more  JUCS 2002»
13 years 10 months ago
On Second Generation Distributed Component Systems
Abstract: Two of today's most used buzz-words in the context of software development are the terms Componentware and Distributed Object-System. The combination of both ideas i...
Klaus Schmaranz
ISMVL
2008
IEEE
134views Hardware» more  ISMVL 2008»
14 years 5 months ago
Multiple-Valued Logic Memory System Design Using Nanoscale Electrochemical Cells
Nanoscale multiple-valued logic systems require the development of nanometer scale integrated circuits and components. Due to limits in device physics, new components must be deve...
Theodore W. Manikas, Dale Teeters