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NETGAMES
2006
ACM
14 years 2 months ago
Applicability of group communication for increased scalability in MMOGs
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
Knut-Helge Vik, Carsten Griwodz, Pål Halvors...
PPPJ
2006
ACM
14 years 2 months ago
Juxta-Cat: a JXTA-based platform for distributed computing
In this paper we present a JXTA-based platform, called Juxta-CAT, which is an effort to use the JXTA architecture to build a job execution-sharing distributed environment. The Ju...
Joan Esteve Riasol, Fatos Xhafa
SASN
2006
ACM
14 years 2 months ago
RANBAR: RANSAC-based resilient aggregation in sensor networks
We present a novel outlier elimination technique designed for sensor networks. This technique is called RANBAR and it is based on the RANSAC (RANdom SAmple Consensus) paradigm, wh...
Levente Buttyán, Péter Schaffer, Ist...
SIGCOMM
2006
ACM
14 years 2 months ago
Quantifying Skype user satisfaction
The success of Skype has inspired a generation of peer-topeer-based solutions for satisfactory real-time multimedia services over the Internet. However, fundamental questions, suc...
Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-L...
SIGUCCS
2006
ACM
14 years 2 months ago
Automated podcasting solution expands the boundaries of the classroom
A scalable podcast solution developed at the University of Washington makes the podcasting of class lectures easy for faculty by automating the capture, uploading, and delivery of...
David Aldrich, Bradley Bell, Tim Batzel
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