Pervasive gaming is a new form of multimedia entertainment that extends the traditional computer gaming experience out into the real world. Through a combination of personal devic...
Mauricio Capra, Milena Radenkovic, Steve Benford, ...
This paper deals with the packetization interval of haptic media in networked virtual environments. We here handle work in which a user moves an object by manipulating a haptic in...
SIP (Session Initiation Protocol) is a signaling protocol standardized by IETF, aiming to manage the multimedia transmission sessions among different parties. This paper illustrate...
Microservers are networked embedded devices that accept user tasks on demand and execute them on real world information collected by sensors. Sharing intermediate sensing and comp...
We present the Connector, a context-aware service that intelligently connects people. It maintains an awareness of its users' activities, preoccupations and social relationsh...
Maria Danninger, G. Flaherty, Keni Bernardin, Hazi...