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» DiProNN: Distributed Programmable Network Node Architecture
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NETGAMES
2006
ACM
14 years 1 months ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
ICDCSW
2005
IEEE
14 years 1 months ago
Performance Comparison of Distributed Architectures for Content Adaptation and Delivery of Web Resources
The increasing popularity of heterogeneous Webenabled devices and wired/wireless connections motivates the diffusion of content adaptation services that enrich the traditional Web...
Claudia Canali, Valeria Cardellini, Michele Colaja...
IJNSEC
2007
108views more  IJNSEC 2007»
13 years 7 months ago
Mobility Management with Distributed AAA Architecture
Mobile IP has been defined by Third Generation Partnership Project 2(3GPP2) to be the mobility solution for the next generation cellular networks. The Mobile IP related issues th...
Lin-Huang Chang, Che Lin Lo, Jui Jen Lo, Wei-Ting ...
CLUSTER
2004
IEEE
13 years 11 months ago
NIC-based offload of dynamic user-defined modules for Myrinet clusters
Many of the modern networks used to interconnect nodes in cluster-based computing systems provide network interface cards (NICs) that offer programmable processors. Substantial re...
Adam Wagner, Hyun-Wook Jin, Dhabaleswar K. Panda, ...
IPPS
1999
IEEE
13 years 12 months ago
A new Architecture for Multihop Optical Networks
Multihop lightwave networks are becoming increasingly popular in optical networks. It is attractive to consider regular graphs as the logical topology for a multihop network, due t...
Arunita Jaekel, Subir Bandyopadhyay, Abhijit Sengu...