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NETGAMES
2006
ACM
14 years 1 months ago
Applicability of group communication for increased scalability in MMOGs
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
Knut-Helge Vik, Carsten Griwodz, Pål Halvors...
ACMACE
2007
ACM
14 years 18 hour ago
Remote augmented reality for multiple players over network
Augmented Reality (AR) in multimedia gaming is a dynamic and exciting field of research. One of the challenges is to have multiple users interacting in the networked augmented rea...
Daniel Chun-Ming Leung, Pak-Shing Au, Irwin King, ...
ECEH
2006
120views Healthcare» more  ECEH 2006»
13 years 9 months ago
Efficient Networking for Pervasive eHealth Applications
: This paper presents the networking architecture developed in the CASCOM research project. This architecture provides an efficient and reliable communication support and service d...
Heikki Helin, Tim Van Pelt, Michael Schumacher, Ah...
CORR
2006
Springer
206views Education» more  CORR 2006»
13 years 8 months ago
ANAP: Anonymous Authentication Protocol in Mobile Ad hoc Networks
The pervasiveness of wireless communication recently gave mobile ad hoc networks (MANET) a significant researcher's attention, due to its innate capabilities of instant commu...
Tomasz Ciszkowski, Zbigniew Kotulski
DEXA
2000
Springer
165views Database» more  DEXA 2000»
13 years 11 months ago
DIMS: Implementation of a Federated Information Management System for PRODNET II
The Esprit project PRODNET II1 (Production Planning and Management in an Extended Enterprise) had as its main objective the development of a reference architecture and a support in...
César Garita, Yasemin Ugur, Anne Frenkel, H...