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VR
2002
IEEE
117views Virtual Reality» more  VR 2002»
14 years 1 months ago
DLoVe: Using Constraints to Allow Parallel Processing in Multi-User Virtual Reality
In this paper, we introduce DLoVe, a new paradigm for designing and implementing distributed and nondistributed virtual reality applications, using one-way constraints. DLoVe allo...
Leonidas Deligiannidis, Robert J. K. Jacob
ICC
2008
IEEE
168views Communications» more  ICC 2008»
14 years 2 months ago
A Balanced Tree-Based Strategy for Unstructured Media Distribution in P2P Networks
—Most research on P2P multimedia streaming assumes that users access video content sequentially and passively. Unlike P2P live streaming in which the peers start playback from th...
Changqiao Xu, Gabriel-Miro Muntean, Enda Fallon, A...
SIGCOMM
2006
ACM
14 years 2 months ago
Virtual ring routing: network routing inspired by DHTs
This paper presents Virtual Ring Routing (VRR), a new network routing protocol that occupies a unique point in the design space. VRR is inspired by overlay routing algorithms in D...
Matthew Caesar, Miguel Castro, Edmund B. Nightinga...
EUROPAR
2004
Springer
14 years 1 months ago
FlowVR: A Middleware for Large Scale Virtual Reality Applications
This paper introduces FlowVR, a middleware dedicated to virtual reality applications distributed on clusters or grid environments. FlowVR supports coupling of heterogeneous paralle...
Jérémie Allard, Valérie Goura...
AGS
2009
Springer
14 years 2 months ago
Distributed Platform for Large-Scale Agent-Based Simulations
Abstract. We describe a distributed architecture for situated largescale agent-based simulations with predominately local interactions. The approach, implemented in AglobeX Simulat...
David Sislák, Premysl Volf, Michal Jakob, M...