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NETGAMES
2006
ACM
14 years 2 months ago
Count down protocol: asynchronous consistent protocol in P2P virtual ball game
This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
Yoshihiro Kawano, Tatsuhiro Yonekura
SENSYS
2006
ACM
14 years 2 months ago
A self-calibrating distributed acoustic sensing platform
We will demonstrate the operation of the Acoustic Embedded Networked Sensing Box (ENSBox), a platform for prototyping rapid-deployable distributed acoustic sensing systems. The EN...
Lewis Girod, Martin Lukac, Vlad Trifa, Deborah Est...
CD
2004
Springer
13 years 12 months ago
A Tailorable Environment for Assessing the Quality of Deployment Architectures in Highly Distributed Settings
Abstract. A distributed software system's deployment architecture can have a significant impact on the system's properties. These properties will depend on various system...
Marija Mikic-Rakic, Sam Malek, Nels Beckman, Nenad...
VRST
2006
ACM
14 years 2 months ago
Media productions for a dome display system
As the interest of the public for new forms of media grows, museums and theme parks select real time Virtual Reality productions as their presentation medium. Based on threedimens...
Athanasios Gaitatzes, Georgios Papaioannou, Dimitr...
AINA
2009
IEEE
14 years 2 months ago
Quantifying Artifacts of Virtualization: A Framework for Mirco-Benchmarks
One of the novel benefits of virtualization is the ability to emulate many hosts with a single physical machine. This approach is often used to support at-scale testing for large...
Chris Matthews, Yvonne Coady, Stephen Neville