In this paper we report on the release of a corpus of English spontaneous instruction giving situated dialogs. The corpus was collected using the Quake environment, a first-person...
Laura Stoia, Darla Magdalena Shockley, Donna K. By...
In this paper, we present the latest version of our dialogue games based agent communication language (DIAGAL) which allows the agents to manipulate the public layer of social comm...
Philippe Pasquier, Mathieu Bergeron, Brahim Chaib-...
In spoken communications, correction utterances, which are utterances correcting other participants utterances and behaviors, play crucial roles, and detecting them is one of the ...
Creating realistic artificially-intelligent characters is seen as one of the major challenges of the commercial games industry. Historically, character behavior has been specifie...
Matthew McNaughton, James Redford, Jonathan Schaef...
State-of-the-art computer graphics can give autonomous agents a compelling appearance as animated virtual characters. Typically the agents are directly responsible for controlling ...