Abstract. We propose ParleE, a quantitative, flexible and adaptive model of emotions for a conversational agent in a multi-agent environment capable of multimodal communication. Pa...
The Duy Bui, Dirk Heylen, Mannes Poel, Anton Nijho...
The Killer Phrase game is a digital role-playing game where the player is the moderator of a discussion between two debating robots. In this article, the design steps for the creat...
Analogy is heavily used in instructional texts. We introduce the concept of analogical dialogue acts (ADAs), which represent the roles utterances play in instructional analogies. ...
The schema or mental structures that people apply towards other people has been shown to influence the way people cooperate with others. Schemas evoke behavioral scripts. In this ...
In this paper we present a rich decision model for intelligent agents involved in multi issue negotiations. The model, grounded on information theory, takes into account the aspec...