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GAMEON
2003
13 years 9 months ago
A Multiplayer Case Based Story Engine
This paper describes the development of an expert casebased character director system which dynamically generates and controls a story, which is played out in a multiplayer networ...
Chris Fairclough, Padraig Cunningham
NAACL
1994
13 years 9 months ago
PEGASUS: A Spoken Language Interface for On-Line Air Travel Planning I
This paper describes PEGASUS, a spoken language interface for on-line air travel planning that we have recently developed. PEGASUSleverages off our spoken language technology deve...
Victor Zue, Stephanie Seneff, Joseph Polifroni, Mi...
APBC
2003
134views Bioinformatics» more  APBC 2003»
13 years 9 months ago
A Framework for Improving Protein Structure Predictions by Teamwork
Predicting the three dimensional structure of proteins is a difficult task. In the last years several approaches have been proposed for performing this task taking into account d...
Luigi Palopoli, Giorgio Terracina
BMCBI
2007
145views more  BMCBI 2007»
13 years 7 months ago
BioPP: a tool for web-publication of biological networks
Background: Cellular processes depend on the function of intracellular molecular networks. The curation of the literature relevant to specific biological pathways is important for...
Ganesh A. Viswanathan, German Nudelman, Sonali Pat...
AVI
1998
13 years 9 months ago
Remote evaluation for post-deployment usability improvement
Although existing lab-based formative evaluation is frequently and effectively applied to improving usability of software user interfaces, it has limitations that have led to the ...
H. Rex Hartson, José C. Castillo