Sciweavers

19 search results - page 3 / 4
» Differential Geometry and mechanics: Applications to Chaotic...
Sort
View
ACMACE
2005
ACM
14 years 1 months ago
D4MD: deformation system for a vehicle simulation game
This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn’t aim to be...
Tiago Rodrigues, Rui Pires, José Miguel Sal...
VISUALIZATION
1997
IEEE
13 years 11 months ago
Dynamic smooth subdivision surfaces for data visualization
Recursive subdivision schemes have been extensively used in computer graphics and scientific visualization for modeling smooth surfaces of arbitrary topology. Recursive subdivisi...
Chhandomay Mandal, Hong Qin, Baba C. Vemuri
SIBGRAPI
2003
IEEE
14 years 26 days ago
Picking and Snapping for 3D Input Devices
A picking mechanism (pointing and indicating) with the cursor is essential for any direct-manipulation application. The windowing systems, under which control a direct-manipulation...
Shin-Ting Wu, Marcel Abrantes, Daniel Tost, Harlen...
CGI
2000
IEEE
14 years 8 hour ago
Dynamic 3D Maps and Their Texture-Based Design
Three-dimensional maps are fundamental tools for presenting, exploring, and manipulating geo data. This paper describes multiresolution concepts for 3D maps and their texture-base...
Jürgen Döllner, Klaus Hinrichs
INFOCOM
2009
IEEE
14 years 2 months ago
iPASS: Incentivized Peer-Assisted System for Asynchronous Streaming
Abstract— As an efficient distribution mechanism, peer-topeer technology has become a tremendously attractive solution to offload servers in large scale video streaming applica...
Chao Liang, Zhenghua Fu, Yong Liu, Chai Wah Wu