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VISUALIZATION
1996
IEEE
14 years 2 months ago
Real-time Slicing of Data Space
This can be a costly operation. When the data is arranged according to its three-dimensional coordinates, calculating the contour surfaces requires examining each data cell. Avoidi...
Roger Crawfis
VG
2003
13 years 11 months ago
Hybrid Forward Resampling and Volume Rendering
The transforming and rendering of discrete objects, such as traditional images (with or without depths) and volumes, can be considered as resampling problem – objects are recons...
Xiaoru Yuan, Minh X. Nguyen, Hui Xu, Baoquan Chen
TOG
2002
121views more  TOG 2002»
13 years 9 months ago
A rapid hierarchical rendering technique for translucent materials
This paper introduces an efficient two-pass rendering technique for translucent materials. We decouple the computation of irradiance at the surface from the evaluation of scatteri...
Henrik Wann Jensen, Juan Buhler
VISUALIZATION
1996
IEEE
14 years 2 months ago
Fast Perspective Volume Rendering with Splatting by Utilizing a Ray-Driven Approach
Volume ray casting is based on sampling the data along sight rays. In this technique, reconstruction is achieved by a convolution, which collects the contribution of multiple voxe...
Klaus Mueller, Roni Yagel
GECCO
2007
Springer
155views Optimization» more  GECCO 2007»
14 years 1 months ago
Epsilon-constraint with an efficient cultured differential evolution
In this paper we present the use of a previously developed single-objective optimization approach, together with the -constraint method, to provide an approximation of the Pareto ...
Ricardo Landa Becerra, Carlos A. Coello Coello