In this paper we present a new technique for rendering very large datasets representing point-sampled surfaces. Rendering efficiency is considerably improved by using stochastic s...
This paper introduces a method for converting an image or volume sampled on a regular grid into a space-efficient irregular point hierarchy. The conversion process retains the ori...
We consider the use of top-points for object retrieval. These points are based on scale-space and catastrophe theory, and are invariant under gray value scaling and offset as well ...
1 We propose a novel video-based rendering algorithm with a single moving camera. We reconstruct a dynamic 3D model of the scene with a feature point set that "evolves" o...
ks: Abstraction and Rendering of Sparsely Scanned Outdoor Environments Hui Xu, Nathan Gossett and Baoquan Chen University of Minnesota Digital Technology Center at Twin Cities † ...