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SI3D
2010
ACM
14 years 4 months ago
Interactive fluid-particle simulation using translating Eulerian grids
We describe an interactive system featuring fluid-driven animation that responds to moving objects. Our system includes a GPUaccelerated Eulerian fluid solver that is suited for...
Jonathan M. Cohen, Sarah Tariq, Simon Green
ISM
2008
IEEE
185views Multimedia» more  ISM 2008»
14 years 4 months ago
A Framework for Collaborative Real-Time 3D Teleimmersion in a Geographically Distributed Environment
In this paper, we present a framework for immersive 3D video conferencing and geographically distributed collaboration. Our multi-camera system performs a full-body 3D reconstruct...
Gregorij Kurillo, Ramanarayan Vasudevan, Edgar J. ...
AUIC
2006
IEEE
14 years 4 months ago
User interface layout with ordinal and linear constraints
User interfaces as well as documents use tabular layout mechanisms. The HTML table construct and the GridBag layout in Java are typical examples. There are, however, shortcomings ...
Christof Lutteroth, Gerald Weber
ICMCS
2006
IEEE
269views Multimedia» more  ICMCS 2006»
14 years 4 months ago
A Real Time Interactive Dynamic Light Field Transmission System
The ability to interactively and seamlessly roam in the scenario while watching a video through IP network is an exciting visual experience. In this work, we implemented a 3D TV s...
Yebin Liu, Qionghai Dai, Wenli Xu
SIBGRAPI
2005
IEEE
14 years 3 months ago
Boolean Operations on Surfel-Bounded Objects Using Constrained BSP-Trees
Point-based modeling and rendering is an active area of research in Computer Graphics. The concept of points with attributes (e.g. normals) is usually referred to as surfels, and ...
Marcus A. C. Farias, Carlos Eduardo Scheidegger, J...