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MHCI
2005
Springer
14 years 1 months ago
Mystery in the museum: collaborative learning activities using handheld devices
In this paper, we describe the experience of designing a collaborative learning activity for a traditional historical/cultural museum. The activity, based on a “Mystery in the M...
Jorge Simarro Cabrera, Henar Muñoz Frutos, ...
SIGCSE
2004
ACM
133views Education» more  SIGCSE 2004»
14 years 1 months ago
Experiences with a tablet PC based lecture presentation system in computer science courses
Computer science instructors frequently teach using slides displayed with a computer and a data projector. This has many advantages, e.g., ability to present prepared materials an...
Richard J. Anderson, Ruth E. Anderson, Beth Simon,...
DIMEA
2008
122views Multimedia» more  DIMEA 2008»
13 years 9 months ago
Multiplayer role games applied to problem based learning
The educational community is willing to approach the learning applications to the engaging and immersive formats of multimedia and video games as a way of increasing the motivatio...
Pilar Sancho, Pedro Pablo Gómez-Martí...
ETS
2006
IEEE
114views Hardware» more  ETS 2006»
13 years 7 months ago
From Research Resources to Learning Objects: Process Model and Virtualization Experiences
Typically, most research and academic institutions own and archive a great amount of objects and research related resources that have been produced, used and maintained over long ...
José Luis Sierra, Alfredo Fernández-...
IIE
2007
93views more  IIE 2007»
13 years 7 months ago
Pre-Service Teacher Training in Mathematics Using Tablet PC Technology
: This study focuses on the use of innovative Tablet PC technology in learning and teaching mathematics. Specifically the effects of incorporating Tablet PC technology in preservic...
Olga Kosheleva, Ana Medina-Rusch, Vera Ioudina