Goal recognition in digital games involves inferring players’ goals from observed sequences of low-level player actions. Goal recognition models support player-adaptive digital ...
Eun Y. Ha, Jonathan P. Rowe, Bradford W. Mott, Jam...
This poster reports on current work with the NSF-funded Achievement Standards Network (ASN) to support discovery of educational resources in digital libraries using conceptual grap...
In this paper, we present our lessons from the design and use of two educational software tools for teaching behavioral modeling to graduate students of digital art. The tools, Pai...
This chapter describes how astronomical imaging survey data have become a vital part of modern astronomy, how these data are archived and then served to the astronomical community...
The “digital society” provides not only with new technology, but also with new concepts. Information plays a central role and becomes a valuable good, but knowledge cannot be r...