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» Digital Entertainment: Media Technologies for the Future
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PUC
2010
77views more  PUC 2010»
13 years 6 months ago
Rhythms and plasticity: television temporality at home
Abstract Digital technologies have enabled new temporalities of media consumption in the home. Through a field study of home television viewing practices, we investigated temporal...
Lilly Irani, Robin Jeffries, Andrea Knight
TEI
2010
ACM
257views Hardware» more  TEI 2010»
14 years 2 months ago
Traditional games meet ICT: a case study on go game augmentation
While pervasive technologies explore new gaming styles, traditional games, such as cards and tabletop games are still appealing and have various irreplaceable flavors. We point ou...
Takahiro Iwata, Tetsuo Yamabe, Mikko Polojärv...
IH
2007
Springer
14 years 1 months ago
Three-Dimensional Meshes Watermarking: Review and Attack-Centric Investigation
The recent decade has seen the emergence of 3D meshes in industrial, medical and entertainment applications. Therefore, their intellectual property protection problem has attracted...
Kai Wang, Guillaume Lavoué, Florence Denis,...
ECSCW
2003
13 years 9 months ago
System Guidelines for Co-located, Collaborative Work on a Tabletop Display
Collaborative interactions with many existing digital tabletop systems lack the fluidity of collaborating around a table using traditional media. This paper presents a critical ana...
Stacey D. Scott, Karen D. Grant, Regan L. Mandryk
FTEDA
2007
156views more  FTEDA 2007»
13 years 7 months ago
FPGA Architecture: Survey and Challenges
Field-Programmable Gate Arrays (FPGAs) have become one of the key digital circuit implementation media over the last decade. A crucial part of their creation lies in their archite...
Ian Kuon, Russell Tessier, Jonathan Rose