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CE
2004
153views more  CE 2004»
13 years 7 months ago
Let's get physical: The learning benefits of interacting in digitally augmented physical spaces
Much computer-based learning is largely passive, based primarily on task-based, exercise-driven interactions. We argue that computers have greater potential for promoting more act...
Sara Price, Yvonne Rogers
JCAL
2010
152views more  JCAL 2010»
13 years 2 months ago
Micro-adaptivity: protecting immersion in didactically adaptive digital educational games
The idea of utilizing the rich potential of today's computer games for educational purposes excites educators, scientists and technicians. Despite the significant hype over di...
Michael D. Kickmeier-Rust, Dietrich Albert
ICRA
1999
IEEE
114views Robotics» more  ICRA 1999»
14 years 5 days ago
A Human-Robot Interface Using an Extended Digital Desk
MuchattentionhasrecentlybeenpaidtoAugmented Reality (AR) systems, which can enhance a human's dailylife by blending multi-modalinformation with the real world. Most existing ...
Maho Terashima, Shigeyuki Sakane
ACMACE
2007
ACM
13 years 9 months ago
Transmedial interactions and digital games
As virtual worlds and games grow in both personal and cultural importance, present limitations in access to them is increasingly limiting their ability to achieve their potential....
Shaowen Bardzell, Vicky Wu, Jeffrey Bardzell, Nick...
ELPUB
2000
ACM
14 years 7 days ago
Multimedia Cd-Rom as a Medium for Manuscript Preservation and Dissemination: The Design and Development of "Treasures of Islam"
The paper discusses the use of electronic publishing for the preservation and dissemination of rare manuscript material. It is based both upon the authors’ earlier work on multi...
Andrew Large, Jamshid Beheshti, Haidar Moukdad