Sciweavers

1197 search results - page 32 / 240
» Dinosaur Input Device
Sort
View
VR
2002
IEEE
132views Virtual Reality» more  VR 2002»
14 years 18 days ago
Pop Through Button Devices for VE Navigation and Interaction
We present a novel class of virtual reality input devices that combine pop through buttons with 6 DOF trackers. Compared to similar devices that use conventional buttons, pop thro...
Robert C. Zeleznik, Joseph J. LaViola Jr., Daniel ...
INTERACT
2003
13 years 9 months ago
User Interface Transformation Method for PC Remote Control with Small Mobile Devices
: One problem with controlling remote PCs via small mobile devices such as cellular phones is the difference between PC GUIs and mobile device UIs (screen sizes, input devices etc....
Hidehiko Okada, Toshiyuki Asahi
VR
2003
IEEE
141views Virtual Reality» more  VR 2003»
14 years 29 days ago
Device Independence and Extensibility in Gesture Recognition
Gesture recognition techniques often suffer from being highly device-dependent and hard to extend. If a system is trained using data from a specific glove input device, that syst...
Jacob Eisenstein, Shahram Ghandeharizadeh, Leana G...
VRST
2006
ACM
14 years 1 months ago
Sceptre: an infrared laser tracking system for virtual environments
In this paper a 3D tracking system for Virtual Environments is presented which utilizes infrared (IR) laser technology. Invisible laser patterns are projected from the user(s) to ...
Christian Wienss, Igor N. Nikitin, Gernot Goebbels...
CHI
2008
ACM
14 years 8 months ago
Quickdraw: the impact of mobility and on-body placement on device access time
We investigate the effect of placement and user mobility on the time required to access an on-body interface. In our study, a wrist-mounted system was significantly faster to acce...
Daniel Ashbrook, James Clawson, Kent Lyons, Thad S...