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CGF
2005
107views more  CGF 2005»
13 years 9 months ago
Predictive Feedback for Interactive Control of Physics-based Characters
Interactive control of a physically simulated character is a challenging problem, due both to the complexity of controlling multiple degrees of freedom with lower dimensional inpu...
Joe Laszlo, Michael Neff, Karan Singh
MHCI
2009
Springer
14 years 3 months ago
Head tilting for interaction in mobile contexts
Developing interfaces for mobile situations requires that devices are useable on the move. Here, we explore head tilting as an input technique to allow a user to interact with a m...
Andrew Crossan, Mark McGill, Stephen A. Brewster, ...
UIST
1994
ACM
14 years 1 months ago
Extending a Graphical Toolkit for Two-handed Interaction
Multimodal interaction combines input from multiple sensors such as pointing devices or speech recognition systems, in order to achieve more fluid and natural interaction. Twohand...
Stéphane Chatty
NIME
2005
Springer
148views Music» more  NIME 2005»
14 years 2 months ago
Bangarama: Creating Music with Headbanging
Bangarama is a music controller using headbanging as the primary interaction metaphor. It consists of a head-mounted tilt sensor and a guitar-shaped controller that does not requi...
Laszlo Bardos, Stefan Korinek, Eric Lee, Jan Borch...
IWEC
2004
13 years 10 months ago
Computer Supported Collaborative Sports: Creating Social Spaces Filled with Sports Activities
We present the newly emerging research field of Computer Supported Collaborative Sports (CSCS). By applying innovative input and output technologies, it enables players to experien...
Volker Wulf, Eckehard F. Moritz, Christian Henneke...