Interactive control of a physically simulated character is a challenging problem, due both to the complexity of controlling multiple degrees of freedom with lower dimensional inpu...
Developing interfaces for mobile situations requires that devices are useable on the move. Here, we explore head tilting as an input technique to allow a user to interact with a m...
Andrew Crossan, Mark McGill, Stephen A. Brewster, ...
Multimodal interaction combines input from multiple sensors such as pointing devices or speech recognition systems, in order to achieve more fluid and natural interaction. Twohand...
Bangarama is a music controller using headbanging as the primary interaction metaphor. It consists of a head-mounted tilt sensor and a guitar-shaped controller that does not requi...
Laszlo Bardos, Stefan Korinek, Eric Lee, Jan Borch...
We present the newly emerging research field of Computer Supported Collaborative Sports (CSCS). By applying innovative input and output technologies, it enables players to experien...
Volker Wulf, Eckehard F. Moritz, Christian Henneke...