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» Direct 3D interaction with smart objects
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GRAPHITE
2005
ACM
14 years 3 months ago
3D screen-space widgets for non-linear projection
Linear perspective is a good approximation to the format in which the human visual system conveys 3D scene information to the brain. Artists expressing 3D scenes, however, create ...
Patrick Coleman, Karan Singh, Leon Barrett, Nisha ...
IROS
2008
IEEE
258views Robotics» more  IROS 2008»
14 years 4 months ago
3D active appearance model for aligning faces in 2D images
Abstract— Perceiving human faces is one of the most important functions for human robot interaction. The active appearance model (AAM) is a statistical approach that models the s...
Chun-Wei Chen, Chieh-Chih Wang
VR
2008
IEEE
233views Virtual Reality» more  VR 2008»
13 years 8 months ago
Cutting, Deforming and Painting of 3D meshes in a Two Handed Viso-haptic VR System
We describe M4, the multi-modal mesh manipulation system, which aims to provide a more intuitive desktop interface for freeform manipulation of 3D meshes. The system combines inte...
Adam Faeth, Michael Oren, Jonathan Sheller, Sean G...
ICIP
2004
IEEE
14 years 11 months ago
Complete 3-d models from video: a global approach
We address the automatic recovery of complete 3-D object models from video streams. Usually, complete 3-D models are built by fusing several depth maps, each computed from a small...
Bruno B. Gonçalves, Pedro M. Q. Aguiar
VR
2003
IEEE
128views Virtual Reality» more  VR 2003»
14 years 3 months ago
Maintaining Usability During 3D Placement Despite Delay
This paper describes an experimental investigation into the relationship of delay to user performance in 3D object placement. In the first experiment, 10 participants performed a ...
Benjamin Watson, Neff Walker, Peter Woytiuk, Willi...