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117
Voted
VVS
1996
IEEE
129views Visualization» more  VVS 1996»
15 years 6 months ago
Optimal Isosurface Extraction from Irregular Volume Data
A method is proposed which supports the extraction of isosurfaces from irregular volume data, represented by tetrahedral decomposition, in optimal time. The method is based on a d...
Paolo Cignoni, Claudio Montani, Enrico Puppo, Robe...
111
Voted
VIS
2008
IEEE
121views Visualization» more  VIS 2008»
16 years 3 months ago
Direct Volume Editing
In this work we present basic methodology for interactive volume editing on GPUs, and we demonstrate the use of these methods to achieve a number of different effects. We present f...
Kai Bürger, Jens Krüger, Rüdiger Westermann
136
Voted
SAC
2008
ACM
15 years 1 months ago
The volume in focus: hardware-assisted focus and context effects for volume visualization
In many volume visualization applications there is some region of specific interest where we wish to see fine detail - yet we do not want to lose an impression of the overall pict...
Marcelo Cohen, Ken W. Brodlie, Nick Phillips
135
Voted
CGF
2006
155views more  CGF 2006»
15 years 2 months ago
Opacity Peeling for Direct Volume Rendering
The most important technique to visualize 3D scalar data, as they arise e.g. in medicine from tomographic measurement, is direct volume rendering. A transfer function maps the sca...
Christof Rezk-Salama, Andreas Kolb
119
Voted
CGI
2004
IEEE
15 years 6 months ago
Maintaining Constant Frame Rates in 3D Texture-Based Volume Rendering
3D texture-based volume rendering is a popular way of realizing direct volume visualization on graphics hardware. However, the slice-oriented texture memory layout of many current...
Daniel Weiskopf, Manfred Weiler, Thomas Ertl