Many interactive surfaces have the ability to detect the shape of hands or objects placed on them. However, shape information is typically either condensed to individual contact p...
Xiang Cao, Andrew D. Wilson, Ravin Balakrishnan, K...
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
In this paper we investigate tangible interaction on interactive tabletops. These afford the support and integration of physical artefacts for the manipulation of digital media. T...
Lucia Terrenghi, David S. Kirk, Hendrik Richter, S...
Morse theory shows how the topology of an implicit surface is affected by its function’s critical points, whereas catastrophe theory shows how these critical points behave as th...
Physically-based modeling has been used in the past to support a variety of interactive modeling tasks including free-form surface design, mechanism design, constrained drawing, a...