Sciweavers

36 search results - page 5 / 8
» Direct Mapping of Visual Input to Motor Torques
Sort
View
CHI
2009
ACM
14 years 7 months ago
Gaze-based interaction with massively multiplayer on-line games
People with motor impairments can benefit greatly from being able to take part in Massively Multiplayer On-line Games, such as World of Warcraft. We are investigating how to use e...
Howell O. Istance, Stephen Vickers, Aulikki Hyrsky...
3DPVT
2006
IEEE
212views Visualization» more  3DPVT 2006»
14 years 29 days ago
High-Performance Multi-View Reconstruction
We present a high performance reconstruction approach, which generates true 3D models from multiple views with known camera parameters. The complete pipeline from depth map genera...
Christopher Zach, Mario Sormann, Konrad F. Karner
AROBOTS
2006
110views more  AROBOTS 2006»
13 years 7 months ago
Flying over the reality gap: From simulated to real indoor airships
Because of their ability to naturally float in the air, indoor airships (often called blimps) constitute an appealing platform for research in aerial robotics. However, when confr...
Jean-Christophe Zufferey, Alexis Guanella, Antoine...
ARTMED
2006
158views more  ARTMED 2006»
13 years 7 months ago
CareVis: Integrated visualization of computerized protocols and temporal patient data
Objective: Currently, visualization support for patient data analysis is mostly limited to the representation of directly measured data. Contextual information on performed treatm...
Wolfgang Aigner, Silvia Miksch
NIPS
2007
13 years 8 months ago
Congruence between model and human attention reveals unique signatures of critical visual events
Current computational models of bottom-up and top-down components of attention are predictive of eye movements across a range of stimuli and of simple, fixed visual tasks (such a...
Robert J. Peters, Laurent Itti