Direct volume rendering is a commonly used technique in visualization applications. Many of these applications require sophisticated shading models to capture subtle lighting effe...
Joe Kniss, Simon Premoze, Charles D. Hansen, David...
This paper presents a more efficient way of computing single scattering effects in homogeneous participating media for real-time purposes than the currently popular ray-marching b...
Direct volume rendering techniques map volumetric attributes (e.g., density, gradient magnitude, etc.) to visual styles. Commonly this mapping is specified by a transfer function. ...
Peter Rautek, Stefan Bruckner, M. Eduard Grölle...
The representation of gestures changes dynamically, depending on camera viewpoints. This camera viewpoints problem is difficult to solve in environments with a single directional ...
Abstract. Given the size of today’s data, out-of-core visualization techniques are increasingly important in many domains of scientific research. In earlier work a technique cal...
Dan R. Lipsa, R. Daniel Bergeron, Ted M. Sparr, Ro...