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CGI
2004
IEEE
13 years 11 months ago
Maintaining Constant Frame Rates in 3D Texture-Based Volume Rendering
3D texture-based volume rendering is a popular way of realizing direct volume visualization on graphics hardware. However, the slice-oriented texture memory layout of many current...
Daniel Weiskopf, Manfred Weiler, Thomas Ertl
VIS
2009
IEEE
166views Visualization» more  VIS 2009»
14 years 8 months ago
Perception-Based Transparency Optimization for Direct Volume Rendering
Ming-Yuen Chan, Yingcai Wu, Wai-Ho Mak, Wei Che...