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» Direct and Indirect Representations for Evolutionary Design ...
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CHI
2009
ACM
14 years 2 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
ICNSC
2007
IEEE
14 years 1 months ago
Planning the Location of Intermodal Freight Hubs: an Agent Based Approach
—Intermodal freight transportation is defined as a system that carries freight from origin to destination by using two or more transportation modes. In this system, hubs are one ...
Koen H. van Dam, Zofia Verwater-Lukszo, Luis Ferre...
IJWIS
2007
153views more  IJWIS 2007»
13 years 7 months ago
A security framework for agent-based systems
Purpose – This paper aims to address some security issues in open systems such as service-oriented applications and grid computing. It proposes a security framework for these sy...
Jamal Bentahar, Francesca Toni, John-Jules Ch. Mey...
SI3D
1999
ACM
13 years 12 months ago
Localized-hierarchy surface splines (LeSS)
An explicit spline representation of smooth free-form surfaces is combined with a hierarchy of meshes to form the basis of an interactive sculpting environment. The environment of...
Carlos Gonzalez-Ochoa, Jörg Peters
ISMAR
2003
IEEE
14 years 24 days ago
Resolving Multiple Occluded Layers in Augmented Reality
A useful function of augmented reality (AR) systems is their ability to visualize occluded infrastructure directly in a user’s view of the environment. This is especially import...
Mark A. Livingston, J. Edward Swan II, Joseph L. G...