Three-directional box-splines are particularly well-suited to interpolate and approximate hexagonally sampled data. In this paper, we propose a computationally efficient end-toend...
Laurent Condat, Dimitri Van De Ville, Michael Unse...
In this paper Boolean filters and a variation of these, FIR-Boolean hybrid filters are proposed for realizing the prediction stages of a multiresolution lossless image compression...
Individually visible scratches, also called isolated scratches, are very common in real world surfaces. Although their microgeometry is not visible, they are individually percepti...
We present a non-photo realistic, real-time painterly rendering technique for terrains. The painterly appearance and the impression of terrains is created by effectively rendering...
A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation,...