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» Direct filtering method for image based rendering
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ICIP
2006
IEEE
14 years 9 months ago
Efficient Reconstruction of Hexagonally Sampled Data using Three-Directional Box-Splines
Three-directional box-splines are particularly well-suited to interpolate and approximate hexagonally sampled data. In this paper, we propose a computationally efficient end-toend...
Laurent Condat, Dimitri Van De Ville, Michael Unse...
ICIP
1997
IEEE
14 years 9 months ago
Prediction Based on Boolean Filters for Multiresolution Lossless Image Compression
In this paper Boolean filters and a variation of these, FIR-Boolean hybrid filters are proposed for realizing the prediction stages of a multiresolution lossless image compression...
Doina Petrescu, Moncef Gabbouj
CGF
2004
151views more  CGF 2004»
13 years 7 months ago
A Physically-Based Model for Rendering Realistic Scratches
Individually visible scratches, also called isolated scratches, are very common in real world surfaces. Although their microgeometry is not visible, they are individually percepti...
Carles Bosch, Xavier Pueyo, Stéphane M&eacu...
ICVGIP
2008
13 years 9 months ago
Real-Time Painterly Rendering of Terrains
We present a non-photo realistic, real-time painterly rendering technique for terrains. The painterly appearance and the impression of terrains is created by effectively rendering...
Shiben Bhattacharjee, P. J. Narayanan
VVS
1996
IEEE
202views Visualization» more  VVS 1996»
13 years 12 months ago
Direct Volume Rendering with Shading via Three-Dimensional Textures
A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation,...
Allen Van Gelder, Kwansik Kim