The postures a character adopts over time are a key expressive aspect of her movement. While IK tools help a character achieve positioning constraints, there are few tools that he...
Imagine an object such as a paper sheet being waved in front of some sensor. Reconstructing the time-varying 3D shape of the object finds direct applications in computer animation...
Umberto Castellani, Vincent Gay-Bellile, Adrien Ba...
We present a new method of Logic-Based Genetic Programming (LBGP). Using the intrinsic mechanism of backtracking in Prolog, we utilize large individual programs with redundant clau...
We develop a vision system for highly mobile autonomous agents that is capable of dynamic obstacle avoidance. We demonstrate the robust performance of the system in artificial ani...
Abstract. In this paper we present a novel tool for body-part segmentation and tracking in the context of multiple camera systems. Our goal is to produce robust motion cues over ti...
Fabio Cuzzolin, Diana Mateus, Edmond Boyer, Radu H...