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AAAI
1996
13 years 10 months ago
Motion and Color Analysis for Animat Perception
We propose novel gaze control algorithms for active perception in mobile autonomous agents with directable, foveated vision sensors. Our agents are realistic artificial animals, o...
Tamer F. Rabie, Demetri Terzopoulos
JVCA
2006
102views more  JVCA 2006»
13 years 8 months ago
Real-time locomotion control by sensing gloves
Sensing gloves are often used as an input device for virtual 3D games. We propose a new method to control characters such as humans or animals in real-time by using sensing gloves....
Taku Komura, Wai-Chun Lam
JGAA
2000
89views more  JGAA 2000»
13 years 8 months ago
Dynamic WWW Structures in 3D
We describe a method for three-dimensional straight-line representation of dynamic directed graphs (such as parts of the World Wide Web). It has been developed on the occasion of ...
Ulrik Brandes, Vanessa Kääb, Andres L&ou...
TOG
2002
108views more  TOG 2002»
13 years 8 months ago
Motion graphs
In this paper we present a novel method for creating realistic, controllable motion. Given a corpus of motion capture data, we automatically construct a directed graph called a mo...
Lucas Kovar, Michael Gleicher, Frederic H. Pighin
TVCG
2010
180views more  TVCG 2010»
13 years 7 months ago
Result-Driven Exploration of Simulation Parameter Spaces for Visual Effects Design
—Graphics artists commonly employ physically-based simulation for the generation of effects such as smoke, explosions, and similar phenomena. The task of finding the correct par...
Stefan Bruckner, Torsten Möller