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VISUALIZATION
1997
IEEE
14 years 3 months ago
ROAMing terrain: real-time optimally adapting meshes
Terrain visualization is a difficult problem for applications requiring accurate images of large datasets at high frame rates, such as flight simulation and ground-based aircraf...
Mark A. Duchaineau, Murray Wolinsky, David E. Sige...
VIS
2004
IEEE
134views Visualization» more  VIS 2004»
15 years 2 days ago
Projecting Tetrahedra without Rendering Artifacts
Hardware-accelerated direct volume rendering of unstructured volumetric meshes is often based on tetrahedral cell projection, in particular, the Projected Tetrahedra (PT) algorith...
David S. Ebert, Martin Kraus, Wei Qiao
SIGSOFT
2003
ACM
14 years 11 months ago
Tracking pointers with path and context sensitivity for bug detection in C programs
This paper proposes a pointer alias analysis for automatic error detection. State-of-the-art pointer alias analyses are either too slow or too imprecise for finding errors in real...
V. Benjamin Livshits, Monica S. Lam
CHI
2005
ACM
14 years 11 months ago
Interaction design for literature-based discovery
Rapid growth in the scientific literature makes it increasingly difficult for scientists to keep abreast of findings outside their own narrowing fields of expertise. To help biome...
Meredith M. Skeels, Kiera Henning, Meliha Yetisgen...
GECCO
2005
Springer
195views Optimization» more  GECCO 2005»
14 years 4 months ago
Evolving fuzzy decision tree structure that adapts in real-time
A fuzzy logic algorithm has been developed that automatically allocates electronic attack (EA) resources distributed over different platforms in real-time. The controller must be ...
James F. Smith III