—We present a novel approach to direct and control virtual crowds using navigation fields. Our method guides one or more agents towards desired goals based on guidance fields. ...
Sachin Patil, Jur P. van den Berg, Sean Curtis, Mi...
The huge number of cores existing in current Graphics Processor Units (GPUs) provides these devices with computing capabilities that can be exploited by distributed applications. I...
This paper addresses the problem of virtual pedestrian autonomous navigation for crowd simulation. It describes a method for solving interactions between pedestrians and avoiding ...
Learning typical motion patterns or activities from videos of crowded scenes is an important visual surveillance problem. To detect typical motion patterns in crowded scenarios, w...
— The goal of this research is to enable mobile robots to navigate through crowded environments such as indoor shopping malls, airports, or downtown side walks. The key research ...
Peter Henry, Christian Vollmer, Brian Ferris, Diet...