The appearance of an object depends on both the viewpoint from which it is observed and the light sources by which it is illuminated. If the appearance of two objects is never iden...
Realistic animation and rendering of the ocean is an important aspect for simulators, movies and video games. By nature, the ocean is a difficult problem for Computer Graphics: i...
We present a real-time depth recovery system using Light Fall-off Stereo (LFS). Our system contains two co-axial point light sources (LEDs) synchronized with a video camera. The v...
Space-varying convolution often arises in the modeling or restoration of images captured by optical imaging systems. For example, in applications such as microscopy or photography...
Jianing Wei, Guangzhi Cao, Charles A. Bouman, Jan ...
In this paper, we present a novel, hardwareaccelerated approach to compute the visibility between surface points and directional light sources. Thus, our method provides a first-o...
Mirko Sattler, Ralf Sarlette, Gabriel Zachmann, Re...