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MVA
1992
13 years 11 months ago
A Hierarchical Determination of Optimal Camera and Light-Source Positions for Model-Based Recognition
component of the reflection has been considered (2, This paper propose a hierarchical design method of camera and light-source positioning for model based vision. In this method, f...
Shinichiro Gomi, Koichiro Deguchi
APGV
2008
ACM
141views Visualization» more  APGV 2008»
13 years 11 months ago
The assumed light direction for perceiving shape from shading
Recovering 3D shape from shading is an ill-posed problem that the visual system can solve only by making use of additional information such as the position of the light source. Pr...
James P. O'Shea, Martin S. Banks, Maneesh Agrawala
ICCV
2005
IEEE
14 years 11 months ago
Multiple Light Sources and Reflectance Property Estimation Based on a Mixture of Spherical Distributions
In this paper, we propose a new method for simultaneously estimating the illumination of the scene and the reflectance property of the object from a single image. We assume that t...
Kenji Hara, Ko Nishino, Katsushi Ikeuchi
3DPVT
2006
IEEE
145views Visualization» more  3DPVT 2006»
14 years 3 months ago
Light Source Calibration for IBR and BTF Acquisition Setups
Working with IBR/BTF data requires a complete calibration. Modern setups speed up recordings by using multiple lamps and cameras. Therefore, the calibration task gets more time co...
Alexander Neubeck, Alexey Zalesny, Luc J. Van Gool
CVPR
2008
IEEE
14 years 11 months ago
Kernel-based learning of cast shadows from a physical model of light sources and surfaces for low-level segmentation
In background subtraction, cast shadows induce silhouette distortions and object fusions hindering performance of high level algorithms in scene monitoring. We introduce a nonpara...
André Zaccarin, Nicolas Martel-Brisson