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» Disciple-COA: From Agent Programming to Agent Teaching
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AAAI
1990
15 years 7 months ago
Understanding Natural Language with Diagrams
We describe a program, BEATRIX, that can understand textbook physics problems specified by a combination of English text and a diagram. The result of the understanding process is ...
Gordon S. Novak, William C. Bulko
201
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AAAI
2007
15 years 8 months ago
Fluxplayer: A Successful General Game Player
General Game Playing (GGP) is the art of designing programs that are capable of playing previously unknown games of a wide variety by being told nothing but the rules of the game....
Stephan Schiffel, Michael Thielscher
AAAI
2010
15 years 7 months ago
A Temporal Proof System for General Game Playing
A general game player is a system that understands the rules of unknown games and learns to play these games well without human intervention. A major challenge for research in Gen...
Michael Thielscher, Sebastian Voigt
AAAI
2006
15 years 7 months ago
Exploring GnuGo's Evaluation Function with a SVM
While computers have defeated the best human players in many classic board games, progress in Go remains elusive. The large branching factor in the game makes traditional adversar...
Christopher Fellows, Yuri Malitsky, Gregory Wojtas...
AAAI
1998
15 years 7 months ago
Branch and Bound Algorithm Selection by Performance Prediction
Wepropose a method called Selection by Performance Prediction (SPP) which allows one, when faced with a particular problem instance, to select a Branch and Boundalgorithm from amo...
Lionel Lobjois, Michel Lemaître