This paper describes a novel algorithm to extract surface meshes directly from implicitly represented heterogeneous models made of different constituent materials. Our approach ca...
Highly detailed geometric models are rapidly becoming commonplace in computer graphics. These models, often represented as complex triangle meshes, challenge rendering performance...
In the last decade, a great deal of work has been devoted to the elaboration of a sampling theory for smooth surfaces. The goal was to ensure a good reconstruction of a given surf...
For a surface patch on a smooth, two-dimensional surface in IR3 , low-distortion parameterizations are described in terms of minimizers of suitable energy functionals. Appropriate...
We present a family of discrete isometric bending models (IBMs) for triangulated surfaces in 3-space. These models are derived from an axiomatic treatment of discrete Laplace oper...