We propose a real-time method for rendering rigid objects with complex view-dependent effects under distant all-frequency lighting. Existing precomputed light transport approaches...
Paul Green, Jan Kautz, Wojciech Matusik, Fré...
We present a generative model and stochastic filtering algorithm for simultaneous tracking of 3D position and orientation, non-rigid motion, object texture, and background texture...
Tim K. Marks, John R. Hershey, J. Cooper Roddey, J...
Abstract--We present an explicit formula for B-spline convolution kernels; these are defined as the convolution of several B-splines of variable widths and degrees . We apply our r...
We consider the problem of tiling a segment {0, . . . , n} of the discrete line. More precisely, we ought to characterize the structure of the patterns that tile a segment and thei...
Markov decision processes (MDPs) with discrete and continuous state and action components can be solved efficiently by hybrid approximate linear programming (HALP). The main idea ...