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» Discriminative estimation of 3D human pose using Gaussian pr...
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ICIP
1997
IEEE
15 years 9 days ago
Using the Fourier Slice Theorem for Representation of Object Views and Models with application to Face Recognition
A novel method unifying viewer and model centered approaches for representing structurally complex 3-D objects like human faces is presented. The uni ed 3D frequency-domain repres...
Dibyendu Nandy, Jezekiel Ben-Arie
SI3D
2006
ACM
14 years 4 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis
ICCV
2005
IEEE
14 years 4 months ago
Priors for People Tracking from Small Training Sets
We advocate the use of Scaled Gaussian Process Latent Variable Models (SGPLVM) to learn prior models of 3D human pose for 3D people tracking. The SGPLVM simultaneously optimizes a...
Raquel Urtasun, David J. Fleet, Aaron Hertzmann, P...
ICIP
2007
IEEE
15 years 14 days ago
Super-Resolved Facial Texture Under Changing Pose and Illumination
In this paper, we propose a method to incrementally superresolve 3D facial texture by integrating information frame by frame from a video captured under changing poses and illumin...
Jiangang Yu, Bir Bhanu, Yilei Xu, Amit K. Roy Chow...
ICIP
2009
IEEE
13 years 8 months ago
A new representation method of head images for head pose estimation
In this paper, a discriminative representation method of head images is proposed, which is based on parts and poses for identity-independent head pose estimation. Head images are ...
Xiangyang Liu, Hongtao Lu, Heng Luo