A novel method unifying viewer and model centered approaches for representing structurally complex 3-D objects like human faces is presented. The uni ed 3D frequency-domain repres...
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
We advocate the use of Scaled Gaussian Process Latent Variable Models (SGPLVM) to learn prior models of 3D human pose for 3D people tracking. The SGPLVM simultaneously optimizes a...
Raquel Urtasun, David J. Fleet, Aaron Hertzmann, P...
In this paper, we propose a method to incrementally superresolve 3D facial texture by integrating information frame by frame from a video captured under changing poses and illumin...
Jiangang Yu, Bir Bhanu, Yilei Xu, Amit K. Roy Chow...
In this paper, a discriminative representation method of head images is proposed, which is based on parts and poses for identity-independent head pose estimation. Head images are ...