Three-dimensional data generated from range scanners is usually composed of a huge amount of information. Simplification and compression techniques must be adopted in order to red...
Computer-generated facial avatars have been increasingly used in a variety of virtual reality applications. Emulating the real-world face sculpting process, we present an interact...
Free-form deformations (FFD) constitute an important geometric shape modification method that has been extensively investigated for computer animation and geometric modelling. In t...
— In this work, we present novel warping algorithms for full 2D pixel-grid deformations for face recognition. Due to high variation in face appearance, face recognition is consid...
Tobias Gass, Leonid Pishchulin, Philippe Dreuw, He...
Estimating the structure of the human face is a long studied and difficult task. In this paper we present a new method for estimating facial structure from only a minimal number o...
Nathan Faggian, Andrew P. Paplinski, Jamie Sherrah