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VMV
2001
93views Visualization» more  VMV 2001»
13 years 8 months ago
On-the-Fly Adaptive Subdivision Terrain
In this paper we present a method to achieve interactive rendering of smooth terrain based on coarse data. Therefore we use adaptive subdivision surfaces which are calculated on t...
Dirc Rose, Martin Kada, Thomas Ertl
IMR
2004
Springer
14 years 26 days ago
A Comparison of Inexact Newton and Coordinate Descent Mesh Optimization Techniques
We compare inexact Newton and coordinate descent methods for optimizing the quality of a mesh by repositioning the vertices, where quality is measured by the harmonic mean of the ...
Lori Freitag Diachin, Patrick M. Knupp, Todd S. Mu...
GRAPHICSINTERFACE
2004
13 years 9 months ago
Hardware Accelerated Per-Pixel Displacement Mapping
In this paper we present an algorithm capable of rendering a displacement mapped triangle mesh interactively on latest GPUs. The algorithm uses only pixel shaders and does not rel...
Johannes Hirche, Alexander Ehlert, Michael C. Dogg...
GRAPHICSINTERFACE
2007
13 years 9 months ago
A GPU based interactive modeling approach to designing fine level features
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level features on subdivision surfaces. Displacement mapping is a technique for addi...
Xin Huang, Sheng Li, Guoping Wang
SIGGRAPH
2010
ACM
13 years 12 months ago
Parameterizing subdivision surfaces
We present a method for parameterizing subdivision surfaces in an as-rigid-as-possible fashion. While much work has concentrated on parameterizing polygon meshes, little if any wo...
Lei He, Scott Schaefer, Kai Hormann