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PCM
2005
Springer
123views Multimedia» more  PCM 2005»
14 years 1 months ago
Adaptive Vertex Chasing for the Lossless Geometry Coding of 3D Meshes
We present a new lossless geometry coding method for 3D triangle-quad meshes, Adaptive Vertex Chasing. Previous localized geometry coding methods have demonstrated better compressi...
Haeyoung Lee, Sujin Park
PG
2003
IEEE
14 years 24 days ago
A State Machine for Real-Time Cutting of Tetrahedral Meshes
We introduce an algorithm that consistently and accurately processes arbitrary intersections in tetrahedral meshes in real-time. The intersection surfaces are modeled up to the cu...
Daniel Bielser, Pascal Glardon, Matthias Teschner,...
SIGGRAPH
1999
ACM
13 years 12 months ago
Skin: A Constructive Approach to Modeling Free-Form Shapes
We present a new particle-based surface representation with which a user can interactively sculpt free-form surfaces. The particles maintain mesh connectivity and operate under ru...
Lee Markosian, Jonathan M. Cohen, Thomas Crulli, J...
ICMCS
2000
IEEE
113views Multimedia» more  ICMCS 2000»
13 years 12 months ago
Talking Faces
We present a method to generate mouth animations coupled with moderate movements of the head. Our method uses a coarse 2D textured mesh representation of images. With hardware tex...
Jun-yong Noh, Ulrich Neumann
IMR
2004
Springer
14 years 27 days ago
Mesh Movement Governed by Entropy Production
The aim of this paper is to study the feasibility of using (irreversible) entropy production as driving force for a moving mesh. Such a method should be able to capture or track p...
Edwin M. Knobbe