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PRIMA
2009
Springer
15 years 8 months ago
Participatory Simulation Environment gumonji/Q: A Network Game Empowered by Agents
Abstract. Network games are attracting attention as simulation platforms for social experiments because of their rich visualization performance and scalability. Our objective in th...
Shohei Yamane, Shoichi Sawada, Hiromitsu Hattori, ...
PCM
2001
Springer
139views Multimedia» more  PCM 2001»
15 years 8 months ago
Fast and Robust Sprite Generation for MPEG-4 Video Coding
This paper presents a fast and robust sprite generation algorithm for MPEG-4 video coding. Our contributions consist of two aspects. Firstly, a fast and robust Global Motion Estima...
Yan Lu, Wen Gao, Feng Wu
161
Voted
SCALESPACE
2001
Springer
15 years 8 months ago
Down-Scaling for Better Transform Compression
Abstract. The most popular lossy image compression method used on the Internet is the JPEG standard. JPEG’s good compression performance and low computational and memory complexi...
Alfred M. Bruckstein, Michael Elad, Ron Kimmel
SSD
2001
Springer
145views Database» more  SSD 2001»
15 years 8 months ago
Continuous Queries within an Architecture for Querying XML-Represented Moving Objects
The development of spatiotemporal database systems is primarily motivated by applications tracking and presenting mobile objects. Another important trend is the visualization and p...
Thomas Brinkhoff, Jürgen Weitkämper
TACAS
2001
Springer
119views Algorithms» more  TACAS 2001»
15 years 8 months ago
Compositional Message Sequence Charts
Abstract. A message sequence chart (MSC) is a standard notation for describing the interaction between communicating objects. It is popular among the designers of communication pro...
Elsa L. Gunter, Anca Muscholl, Doron Peled
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