Abstract. Three tools for acquiring data about people, their behavior, and their use of technology in natural settings are described: (1) a context-aware experience sampling tool, ...
Stephen S. Intille, Emmanuel Munguia Tapia, John R...
Designing computer-based learning environments must account for the context in which activity occurs, the tasks that students perform, and the tools that facilitate these tasks. W...
Software development projects are an essential component of software engineering courses. They provide the opportunity for students to apply theoretical material and to gain valua...
This paper considers the problem of computer user support and workplace learning in general. Theoretically our work is influenced by ideas on knowledge management, expertise netwo...
This paper calls for a re-specification of IT systems design and development practice as corealisation. Co-realisation is an orientation to technology production that develops out...
Mark Hartswood, Rob Procter, Roger Slack, Alex Vos...