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GLOBECOM
2007
IEEE
14 years 2 months ago
Non-Cooperative Design of Translucent Networks
This paper introduces a new game theoretic formulation for the design and routing of resilient and translucent networks. An integer linear programming (ILP) modeling is also presen...
Benoît Châtelain, Shie Mannor, Fran&cc...
STACS
2005
Springer
14 years 2 months ago
Quantum Interactive Proofs with Competing Provers
This paper studies quantum refereed games, which are quantum interactive proof systems with two competing provers: one that tries to convince the verifier to accept and the other...
Gus Gutoski, John Watrous
EOR
2007
364views more  EOR 2007»
13 years 8 months ago
Heuristics for the mirrored traveling tournament problem
Professional sports leagues are a major economic activity around the world. Teams and leagues do not want to waste their investments in players and structure in consequence of poo...
Celso C. Ribeiro, Sebastián Urrutia
HT
2000
ACM
14 years 28 days ago
Reusable hypertext structures for distance and JIT learning
Software components for distance and just-in-time (JIT) learning are an increasingly common method of encouraging reuse and facilitating the development process[58], but no analog...
Anne Morgan Spalter, Rosemary Michelle Simpson
ACSC
2010
IEEE
13 years 3 months ago
Measuring visual consistency in 3d rendering systems
One of the major challenges facing a present day game development company is the removal of bugs from such complex virtual environments. This work presents an approach for measuri...
Alfredo Nantes, Ross Brown, Frédéric...