A radiance environment map pre-integrates a constant surface reflectance with the lighting environment. It has been used to generate photo-realistic rendering at interactive speed...
This paper proposes a novel method for estimating depth from a long image sequence captured by a moving camera. Our idea for estimating a depth map is very simple; only counting i...
In this paper, we report on recent extensions to a surface matching algorithm based on local 3-D signatures. This algorithm was previously shown to be effective in view registrati...
Owen T. Carmichael, Daniel F. Huber, Martial Heber...
We consider the problem of determining whether two images come from different objects or the same object in the same pose, but under different illumination conditions. We show tha...
We present in this paper a system which automatically
builds, from real images, a scene model containing both
3D geometric information of the scene structure and its
photometric...