Sciweavers

98 search results - page 15 / 20
» Distributed 3D Audio Rendering
Sort
View
ICIP
2010
IEEE
13 years 7 months ago
A view-dependent adaptivity metric for real time mesh tessellation
Real-time tessellation methods offer the ability to upsample 3D surface meshes on the fly during rendering. This upsampling relies on 3 major steps. First, it requires a tessellat...
Tamy Boubekeur
ICCV
2001
IEEE
14 years 11 months ago
Determining Reflectance Parameters and Illumination Distribution from a Sparse Set of Images for View-dependent Image Synthesis
A framework for photo-realistic view-dependent image synthesis of a shiny object from a sparse set of images and a geometric model is proposed. Each image is aligned with the 3D m...
Ko Nishino, Zhengyou Zhang, Katsushi Ikeuchi
ICMCS
2006
IEEE
99views Multimedia» more  ICMCS 2006»
14 years 3 months ago
Near-Future Streaming Framework for 3D-TV Applications
This paper presents a layered framework for 3D-TV applications, combining multiview and depth-image based approaches in a scalable fashion. To solve the problem of missing data du...
Goran Petrovic, Peter N. De With
SIGGRAPH
1999
ACM
14 years 2 months ago
Voice Puppetry
We introduce a method for predicting a control signal from another related signal, and apply it to voice puppetry: Generating full facial animation from expressive information in ...
Matthew Brand
TVCG
2011
146views more  TVCG 2011»
13 years 4 months ago
Visibility Histograms and Visibility-Driven Transfer Functions
—Direct volume rendering is an important tool for visualizing complex data sets. However, in the process of generating 2D images from 3D data, information is lost in the form of ...
Carlos D. Correa, Kwan-Liu Ma