Previous research has shown that a global multiple scattering simulation is needed to achieve physically realistic renderings of hair, particularly light-colored hair with low abs...
Abstract—We introduce a new algorithm for real-time interactive motion control and demonstrate its application to motion captured data, pre-recorded videos and HCI. Firstly, a da...
In this paper, we propose an audio-visual approach to video genre categorization. Audio information is extracted at block-level, which has the advantage of capturing local temporal...
Bogdan Ionescu, Klaus Seyerlehner, Christoph Rasch...
This paper presents a simple approach for rendering isosurfaces of a scalar field. Using the vertex programming capability of commodity graphics cards, we transfer the cost of com...
We introduce a point-based algorithm for computing and rendering stream surfaces and path surfaces of a 3D flow. The points are generated by particle tracing, and an even distrib...
Tobias Schafhitzel, Eduardo Tejada, Daniel Weiskop...