A model-free, case-based learning and control algorithm called S-learning is described as implemented in a simulation of a light-seeking mobile robot. S-learning demonstrated learn...
While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen
Abstract. In exploratory learning environments, learners can use different strategies to solve a problem. To the designer or teacher, however, not all these strategies are known in...
In this paper we present an approach for reducing the memory footprint requirement of temporal difference methods in which the set of states is finite. We use case-based generaliza...
Tutoring systems have been a popular domain for CBR since its very beginning. In this paper we draw a connection between casebased teaching and learning-by-doing approach to tutori...